Rigging Spherical Eyes with Just a skinCluster and Sin and Cos
This is a quick Maya character rigging tip about how to rig perfectly spherical iris and pupil scaling in your characters, using only a single skinCluster and some basic nodes. ...
This is a quick Maya character rigging tip about how to rig perfectly spherical iris and pupil scaling in your characters, using only a single skinCluster and some basic nodes. ...
This is a short set video demoing the Moana face rig. It’s just quick demo but is just enough to glimpse some of the rigging concepts in use and reference the facial topology. ...
This is a short set of videos demoing the rigging techniques and process of creation for the Vittorio rig from Hector Abraham Torres. While they aren’t in depth, just seeing the general idea is often all you need to get going. If you’re interested in diving in deeper, Hector teaches rigging workshops on his site. These videos are all originally from his instagram ...