These are links to external resources that are useful to know about, but which I can’t make an archive of for various reasons (paid courses, etc.)
Advanced Rigging with De Boors Algorithm in Maya
Arcs and Curves are a fundamental principle of design and animation. It turns out that the math behind how curves are interpolated is extremely useful for all sorts of rigging tasks. This course by Harry Houghton is an in depth overview and guide for these usecases. Link to Course ...