Welcome!

This is a collection of some of the best rigging resources from around the internet. Learning to rig at high level often feels like trying to divine industry secrets, and these resources have been what I’ve found helpful. Feel free to reach out if you need anything.

Picking Good Default Rotate Orders

Early work from a friend showing the chaos they witnessed when switching to splined keys, and after re-ordering the rotation of the shoulder controls. Good default rotation orders are incredibly important but often forgotten about, sometimes even in high quality rigs. Please don’t just think of rotation orders as un-important or a black-box that can’t be understood! A good default rotateOrder setting could be the difference between a rig that’s a joy to use and one that makes an animator want to tear their hair out. ...

October 16, 2025 · Michael Harmon

Rigging Spherical Eyes with Just a skinCluster and Sin and Cos

This is a quick Maya character rigging tip about how to rig perfectly spherical iris and pupil scaling in your characters, using only a single skinCluster and some basic nodes. ...

October 14, 2025 · Chris Lesage

Moana Face Rig Demo

This is a short set video demoing the Moana face rig. It’s just quick demo but is just enough to glimpse some of the rigging concepts in use and reference the facial topology. ...

October 13, 2025 · Disney Animation

Vittorio Rigging Shorts

This is a short set of videos demoing the rigging techniques and process of creation for the Vittorio rig from Hector Abraham Torres. While they aren’t in depth, just seeing the general idea is often all you need to get going. If you’re interested in diving in deeper, Hector teaches rigging workshops on his site. These videos are all originally from his instagram ...

October 13, 2025 · Hector Abraham Torres

Matrix Splines in Maya

This article introduces the concept of using Spline Basis Functions for rigging, allowing for “curves” that also include rotation or scale! ...

October 9, 2025 · Cole O'Brien

Node Based Matrix Constraint

This article shows how to recreate the behavior of a parent constraint with matrix nodes. This method is superior as it also handles scale and shear gracefully. Note: Make sure rotateOrder is connected, as the issue mentioned in the article has since been fixed. ...

October 9, 2025 · Vasil Shotarov (bindpose)

Quaternion Twist Calculator

Extracting a twist value from a control is a common need, this article shows a very simple (but very robust) quaternion based method (Quaternion Swing-Twist Decomposition). Note: The Quaternion Swing-Twist Decomposition in this article is the same concept as what the Maya Pose Interpolator uses. ...

October 9, 2025 · Vasil Shotarov (bindpose)